Luis Miguel Romero Rodríguez
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Gamelabs en las universidades

Espacios interdisciplinares para la innovación y el desarrollo de la competencia mediática

Game Labs Drive Media Skills in Universities

What is it?

According to the research by Torres-Toukoumidis, Romero-Rodríguez, and Pérez-Rodríguez, Game Labs are experimental environments in higher education where students develop media competence through the use of games in teaching, research, and innovation.

Why is it important?

This article explains that Game Labs respond to the educational needs of digital natives by offering spaces where learning is immersive, collaborative, and interdisciplinary. They help bridge gaps in curricular inclusion and faculty training around game-based education.

How is it applied?

The main findings indicate that out of the top 50 universities in the 2015 Shanghai ranking, 27 have active Game Labs. These labs integrate disciplines such as communication, informatics, psychology, and the arts, fostering transmedia competencies and digital literacy.

Key Insights

Interdisciplinary Foundations

Game Labs combine multiple academic areas:

  • 85% relate to social sciences (e.g., communication, pedagogy).

  • 70% to informatics.

  • 48% to health sciences (e.g., psychology).

  • 30% to humanities (e.g., literature, visual arts).

This article highlights that such diversity enhances creative thinking and practical problem-solving.

Media Competency Development

According to the research, Game Labs promote:

  • Interaction with multimedia platforms.

  • Use of technological innovations.

  • Critical understanding of media systems.

  • User proficiency in transmedia environments.

Universities like MIT, UCLA, and Duke excel at involving students in cross-platform storytelling, digital design, and media critique.

Learning Through Experience

Game Labs employ Project-Based Learning and constructivist methods, encouraging students to:

  • Prototype ideas.

  • Solve real-world problems.

  • Collaborate across disciplines.

  • Evaluate peer work.

These labs act as hubs for media creation, academic research, and technological experimentation.

FAQ

Q: What is a Game Lab in education?
A: A Game Lab is a university-based space where students learn, research, and innovate using games as tools for developing media and digital skills.

Q: Why are Game Labs relevant today?
A: They address the demands of digital-native students by providing immersive, interdisciplinary, and technology-enhanced learning environments.

Q: What skills do students gain in Game Labs?
A: Critical media analysis, digital storytelling, collaboration, transmedia communication, and technological fluency.

Torres-Toukoumidis, A., Romero-Rodríguez, L. M., & Pérez-Rodríguez, M.A. (2015). Gamelabs en las universidades: Espacios interdisciplinares para la innovación y el desarrollo de la competencia mediática. En Gutiérrez Martín, A., García Matilla, A., & Collado Alonso, R. (Eds.) Educación Mediática y Competencia Digital, pp. 2198-2203. Universidad de Valladolid.

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