Ludificación y educación para la ciudadanía.
Revisión de las experiencias significativas
Gamification and Global Citizenship: A Powerful Alliance for Social Change
What is it?
This article explains how gamification is applied in global citizenship education by analyzing 17 international case studies. According to Romero-Rodríguez, Torres-Toukoumidis, and Aguaded, these experiences, collected from the Gamification World Map and academic databases, demonstrate how playful learning enhances civic engagement and moral development.
Why is it important?
The main findings indicate that gamification can transform civic education into an interactive, motivational experience. It aligns with the goals of UNESCO’s global citizenship framework—sustainable development, human rights, and international understanding—encouraging learners to take active roles in their communities.
How is it applied?
The study uses the Huang and Soman (2013) model, identifying nine key mechanics: points, badges, leaderboards, levels, narratives, time restrictions, collaboration, virtual goods, and aesthetics. Applications that use at least five of these mechanics are considered effective.
Dimensions of Global Citizenship Education
1. Education for Sustainable Development
Includes 9 gamified projects like:
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Zombies, Run (health and exercise)
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Simple Energy (energy conservation)
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Mega Game (climate education)
These experiences use immersive PBL systems, narratives, and level progression to raise environmental awareness.
2. Education for Human Rights
5 experiences such as:
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Velping (volunteering)
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Duolingo (language and cultural understanding)
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Gaming Against Plagiarism (academic integrity)
These focus on ethical behavior, cultural respect, and critical thinking through interactive tasks and social collaboration.
3. Education for International Understanding
3 cases including:
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my.hawaii.gov, EU_go!, and Sagittarius
These promote intercultural dialogue, peacebuilding, and active global citizenship using storytelling and user engagement mechanics.
Core Gamification Elements Used
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Most used: Points, badges, leaderboards, levels, aesthetics
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Least used: Virtual goods, time restrictions
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Universal feature: Cooperation and narrative-driven experiences that encourage reflection and social action
FAQs
Why use gamification for citizenship education?
It increases motivation, participation, and empathy, helping learners connect emotionally with global issues.
What skills does it develop?
Critical thinking, cultural awareness, civic responsibility, and moral judgment.
Are these apps only digital?
Mostly yes, but they are adaptable to hybrid and face-to-face educational contexts.
Final Thoughts
This article shows that gamification is not just a trend, but a transformative tool for civic learning. It fosters global competencies in areas like sustainability, human rights, and intercultural understanding, creating immersive experiences that inspire learners to become active, responsible global citizens.
As the authors argue, gamified learning can shift education from passive reception to active civic practice, empowering users to engage with real-world challenges through dynamic, purposeful play.
Romero-Rodríguez, L. M., Torres-Toukoumidis, A., & Aguaded, I. (2016). Ludificación y educación para la ciudadanía. Revisión de las experiencias significativas. Educar, 53(1), 109-128. https://doi.org/10.5565/rev/educar.846