Luis Miguel Romero Rodríguez
  • Inicio
  • Biografía
  • Publicaciones
  • Servicios
  • Blog
  • Media
  • Contacto
  • English
  • Menú Menú

Publicaciones +

La moda de la distopía anticapitalista en la obesa narrativa audiovisual contemporánea vía streaming

El lenguaje de la crueldad mediante el caso de la serie El Juego del Calamar

Squid Game and the Rise of Anticapitalist Dystopia in Streaming Culture

What is this article about?

This article explores how “Squid Game” represents a growing trend in anticapitalist dystopian narratives within mainstream audiovisual streaming, marked by aestheticized cruelty. Authors Fernández-Rodríguez, Romero-Rodríguez, and Puebla-Martínez analyze the cultural roots and narrative features of the series using a content analysis methodology, contextualized in the history of cruelty in art and entertainment.


Why is it important?

This article explains that modern audiovisual narratives often disguise social critique behind sadistic imagery, catering to a public desensitized by pandemic-era disillusionment. “Squid Game” embodies a shift toward mainstream cruelty as spectacle, reflecting how capitalism and entertainment converge in global streaming platforms.


Key Findings: What makes “Squid Game” distinct?

1. Cruelty as aesthetic and narrative engine

  • Blends torture porn, Giallo, exploitation cinema, and realist drama.

  • Uses high production value and stylized violence (e.g., blood with slow-motion and jazz) to captivate audiences.

2. Anticapitalist messages are subtle

While marketed as socially critical, the true appeal lies in its visual innovation and suspense, pushing the critique into the background.

3. Voluntary submission as narrative twist

  • Unlike other dystopias, characters willingly enter the deadly game, mimicking neoliberal dynamics of self-exploitation.

  • Echoes Byung-Chul Han’s concept of the “zombie society” driven by survival anxiety.


From Artaud to Netflix: Cruelty in Mass Entertainment

This article explains that cruelty in art has evolved from theater (Artaud) and cinema (Bazin) into today’s streaming spectacles. The moral function of cruelty has faded, replaced by aestheticization and commodification.


Visual and Symbolic Analysis

  • The series uses geometric symbols, vivid colors, and labyrinthine set designs (inspired by Escher and Monument Valley).

  • References to Nazi imagery and elite decadence (e.g., golden animal masks) connect capitalism with fascist aesthetics.

  • The final twist gives the protagonist heroic potential, leaving viewers torn between cynicism and hope.


FAQs

Q: Is “Squid Game” truly anticapitalist?
A: Only partially. Its critique is veiled beneath spectacular violence and consumer appeal.

Q: What’s unique about the violence in the show?
A: It’s stylized, choreographed, and emotionally numbing—turning trauma into entertainment.

Q: Why is the show so popular globally?
A: It combines K-drama emotion, dystopian themes, and video game-like visuals with a plot that reflects social inequality.

Q: What does the article suggest for future research?
A: Investigating the banalization of cruelty in overexposed media and its effects on cultural sensitivity.

Fernández Rodríguez, C., Romero Rodríguez, L. M., & Puebla Martínez, B. (2022). La moda de la distopía anticapitalista en la obesa narrativa audiovisual contemporánea vía streaming: El lenguaje de la crueldad mediante el caso de la serie El juego del calamar. Uru: Revista de Comunicación y Cultura, (6), 60–82. https://doi.org/10.32719/26312514.2022.6.5

DESCARGAR

Otras Publicaciones

Environmental Journalism in Megadiverse Latin America
  • Artículos
  • Publicaciones

Environmental Journalism in Megadiverse Latin America

26 febrero, 2026
Evidence-based overview of fake news in Ibero-America and how media and information literacy builds citizen resilience, beyond fact-checking and laws.
Ver Más
Media Literacy vs Fake News in Ibero-America
  • Artículos
  • Publicaciones

Media Literacy vs Fake News in Ibero-America

26 febrero, 2026
Evidence-based overview of fake news in Ibero-America and how media and information literacy builds citizen resilience, beyond fact-checking and laws.
Ver Más
Ethical Ambivalence in Netflix’s Adolescence Series
  • Artículos
  • Publicaciones

Ethical Ambivalence in Netflix’s Adolescence Series

26 febrero, 2026
Learn how ICT + gamification improves primary motivation and learning—when designed for emotion, autonomy, and active engagement.
Ver Más
ICT Gamification Boosts Primary Students’ Motivation
  • Artículos
  • Publicaciones

ICT Gamification Boosts Primary Students’ Motivation

26 febrero, 2026
Learn how ICT + gamification improves primary motivation and learning—when designed for emotion, autonomy, and active engagement.
Ver Más
Connective Action and Anti-Gender Activism in Peru
  • Artículos
  • Publicaciones

Connective Action and Anti-Gender Activism in Peru

26 febrero, 2026
Study of Peru’s 2017 anti-gender curriculum protests shows how Facebook-based connective action used simplified messages and videos to mobilize.
Ver Más
Employer Branding for Gen Z and AI Era
  • Artículos
  • Publicaciones

Employer Branding for Gen Z and AI Era

1 noviembre, 2025
Discover how employer branding evolves with AI, Gen Z, and global talent mobility in this empirical and strategic overview.
Ver Más
Trends in Environmental Communication (2019–2023)
  • Artículos
  • Publicaciones

Trends in Environmental Communication (2019–2023)

6 agosto, 2025
Discover key trends in environmental communication research (2019–2023), including media roles, social networks, and narrative strategies.
Ver Más
Employer Branding and Reputation: Building Trust Inside-Out
  • Artículos
  • Publicaciones

Employer Branding and Reputation: Building Trust Inside-Out

31 julio, 2025
Discover how employer branding strategies shape corporate reputation and attract top talent from the inside out.
Ver Más
Plant Monstrosity in Wyndham’s Triffids Unveiled
  • Artículos
  • Publicaciones

Plant Monstrosity in Wyndham’s Triffids Unveiled

4 julio, 2025
Explore how Wyndham’s Triffids depicts plant monstrosity, human vanity, and eco-horror in a chilling sci-fi narrative.
Ver Más
Boosting Journal Visibility in Social Sciences
  • Artículos
  • Publicaciones

Boosting Journal Visibility in Social Sciences

21 mayo, 2025
This research explores editorial and social media strategies that increase the visibility, reach, and impact of Ibero-American scientific journals in...
Ver Más

©️ Copyright Luis M. Romero-Rodríguez | All Rights Reserved   |   Site Developed by AIMRTECHNOLOGY

Desplazarse hacia arriba
Gestionar el consentimiento de las cookies
Para ofrecer las mejores experiencias, utilizamos tecnologías como las cookies para almacenar y/o acceder a la información del dispositivo. El consentimiento de estas tecnologías nos permitirá procesar datos como el comportamiento de navegación o las identificaciones únicas en este sitio. No consentir o retirar el consentimiento, puede afectar negativamente a ciertas características y funciones.
Funcional Siempre activo
El almacenamiento o acceso técnico es estrictamente necesario para el propósito legítimo de permitir el uso de un servicio específico explícitamente solicitado por el abonado o usuario, o con el único propósito de llevar a cabo la transmisión de una comunicación a través de una red de comunicaciones electrónicas.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Estadísticas
The technical storage or access that is used exclusively for statistical purposes. El almacenamiento o acceso técnico que se utiliza exclusivamente con fines estadísticos anónimos. Sin un requerimiento, el cumplimiento voluntario por parte de tu proveedor de servicios de Internet, o los registros adicionales de un tercero, la información almacenada o recuperada sólo para este propósito no se puede utilizar para identificarte.
Marketing
El almacenamiento o acceso técnico es necesario para crear perfiles de usuario para enviar publicidad, o para rastrear al usuario en una web o en varias web con fines de marketing similares.
  • Administrar opciones
  • Gestionar los servicios
  • Gestionar {vendor_count} proveedores
  • Leer más sobre estos propósitos
Ver preferencias
  • {title}
  • {title}
  • {title}