Luis Miguel Romero Rodríguez
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Publicaciones +

La alfabetización lúdica

y su contribución al desarrollo de las habilidades digitales y mediáticas

Game Literacy Boosts Media and Digital Skills

What is it?

According to the research by Torres-Toukoumidis, Romero-Rodríguez, and Aguaded, game literacy refers to the systematic use of games to enhance digital and media literacy. It emphasizes learning through play, focusing on cognitive development, information access, and system interaction.

Why is it important?

This article explains how game literacy bridges digital skills with media awareness. It equips students with the ability to analyze, create, and interact within digital environments using games as educational tools.

How is it applied?

The main findings indicate that in primary and secondary education, game-based activities improve digital literacy (navigation, system use) and media literacy (narrative understanding, visual analysis). These competencies align with UNESCO’s call for critical media engagement in classrooms.

Key Insights

Dimensions of Game Literacy

This article highlights that game literacy spans three domains:

  • Technical: Learning to operate devices and interfaces.

  • Cognitive: Understanding symbols, narratives, and systems.

  • Aesthetic-Emotional: Analyzing visuals and media influence.

Digital vs. Media Literacy

Digital literacy focuses on tool use and information processing. Media literacy, on the other hand, engages with critical thinking, ethical considerations, and cultural narratives shaped by media. The study finds both are strengthened through gamified approaches.

Educational Impacts

According to the research, 79% of the reviewed studies were published after 2010, reflecting the growing role of games in learning. Most were qualitative and exploratory, underscoring their relevance in innovative teaching methods.

FAQ

Q: What is game literacy?
A: It’s the ability to understand and use games as tools for digital and media learning, involving skills in interaction, interpretation, and content creation.

Q: How do games improve education?
A: They enhance motivation, critical thinking, and engagement, and make abstract concepts more tangible through interactive storytelling and challenges.

Q: What skills are developed through game literacy?
A: Spatial intelligence, narrative interpretation, content production, media critique, and technical fluency.

Torres-Toukoumidis, A., Romero-Rodríguez, L. M., & Aguaded, I. (2018). La alfabetización lúdica y su contribución al desarrollo de las habilidades digitales y mediáticas. Proceedings del 4to Congreso Internacional de Ciencia, Tecnología e Innovación para la Sociedad, pp. 63-72. Universidad Politécnica Salesiana.

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